COMBAT: Dice attack dice. Your attack power is the sum of all your dice
values. Highest sum wins.
WINNING: If you have a higher total than the defender, you win. You take
over the territory and move your dice there (leaving 1 behind).
LOSING: If you have equal or fewer points, you lose. Your dice count drops
to 1 and your turn ends immediately.
REINFORCE: At the end of your turn, you get new dice. You get dice based on
your biggest connected territories amount. Like if you have 3 territories, but only 2 are
adjacent, you get 2 dice.
INTERFACE CONTROLS
Action
Keyboard
Gamepad
Navigate Cursor
-
Left Stick
Select / Attack
Right Shift / E
A Button
Attack Neighbor
WASD / Arrows
D-Pad
Cancel / Deselect
Q
X Button
End Turn
Enter / Space
Y Button
Camera Pan
I J K L
Right Stick / B (Hold)
Zoom
Wheel
L2 / R2
Cursor Speed
-
L1 / R1
MAP EDITOR CONTROLS
When editing maps or scenarios, controls change:
Action
Keyboard
Gamepad
Move cursor
Mouse
Left Stick
Pan map
WASD / Arrows
D-Pad Up/Down / Right Stick
Add / Paint tile
Left Click
A Button
Remove tile
Right Click
X Button
Dice mode
F
D-Pad Left
Assign mode
R
D-Pad Right
Paint mode
Y
Y Button
Zoom
Wheel
L2 / R2
Cursor speed
-
L1 / R1
SYSTEM CONFIGURATION
Config:
Map Size: Controls the dimensions of the grid. Larger maps take longer to
conquer.
Map Style: Shape of the world (e.g., Continents, Maze, Swiss Cheese). Affects
movement paths.
Start Mode: "Classic" gives each player a reasonable amount of dice, but the
later you start the more dice you get (+1 per player).
"Fair Start" gives everyone equal. "2 of 2": every country has 2 dices, "full madness":
every country is fully stacked.
Max Dice: The maximum number of dice a single tile can hold.
Dice Sides: A normal dice has 6 sides. Here you can change that. Values always
start with 1,2,3,...
Humans: Set number of human players.
Bots: Set number of AIs
Game Speed:Beginner shows all rolls and animations.
Normal is standard. Expert skips most animations.
Visual Effects: "High" for full neon glow with particles. "Low/Off" for better
performance on
slow devices.
WIN PROBABILITY CALCULATOR
Select dice sides to see win probability when attacking. Green โฅ75%Yellow
25-74%Red <25%
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DATA & STORAGE
This game stores settings, progress, and campaigns in your browser's local storage.
MUSIC
Direct links to tracks used in the game. Toggle inactive to exclude from the play loop (all active by default).
ABOUT
This game was made by Alexander Thurn.
It is open source under the GNU GPL v3.
You may use, modify, and share it freely. The full license is in the LICENSE file.
Distribution plan: The web version stays free forever. A paid Steam version is planned to support development while keeping the core game open source and accessible to everyone.