PROTOCOL: BASICS
OBJECTIVE: Conquer all tiles of the grid.
- COMBAT: Dice attack dice. Your attack power is the sum of all your dice
values. Highest sum wins.
- WINNING: If you have a higher total than the defender, you win. You take
over the territory and move your dice there (leaving 1 behind).
- LOSING: If you have equal or fewer points, you lose. Your dice count drops
to 1 and your turn ends immediately.
- REINFORCE: At the end of your turn, you get new dice. You get dice based on
your biggest connected territories amount. Like if you have 3 territories, but only 2 are
adjacent, you get 2 dice.
INTERFACE CONTROLS
| Action |
Keyboard |
Gamepad |
| Navigate |
WASD / Arrows |
D-Pad / Left Stick |
| Select / Attack |
WASD (into neighbor) / Enter / E |
A Button |
| Cancel / Deselect |
Q |
B Button |
| End Turn |
Space / R |
Y Button |
| Camera Pan |
I J K L |
Right Stick |
SYSTEM CONFIGURATION
Config:
- Map Size: Controls the dimensions of the grid. Larger maps take longer to
conquer.
- Map Style: Shape of the world (e.g., Continents, Maze, Swiss Cheese). Affects
movement paths.
- Start Mode: "Classic" gives each player a reasonable amount of dice, but the
later you start the more dice you get (+1 per player).
"Fair Start" gives everyone equal. "2 of 2": every country has 2 dices, "full madness":
every country is fully stacked.
- Max Dice: The maximum number of dice a single tile can hold.
- Dice Sides: A normal dice has 6 sides. Here you can change that. Values always
start with 1,2,3,...
- Humans: Set number of human players.
- Bots: Set number of AIs
- Fast Mode: Skips many animations.
- Visual Effects: "High" for full neon glow with particles. "Low/Off" for better
performance on
slow devices.